5e attunement limit. Many of these items require attunement, just like other magic items. 5e attunement limit

 
 Many of these items require attunement, just like other magic items5e attunement limit  A character with a Strength score of 15 can jump long distances of 15 feet

Additionally, choose a Saving Throw. For those of us not familiar, D&D 5e has a rule on magic items where some require attunement to function. GM’s option, characters with such a boon or blessing may be able to attune a mythic item in addition to their normal limit of. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. I played Basic Rules, AD&D 1, 2, 3, 3. In fact, players can only attune to one item, plus one for every 5 levels. An 'integration more from flavor than from system functionality, a very "crude" integration of Exhaustion, Death Save and Rest (both. They start off with 3 attunement slots like every other class, but that limit is raised when you hit certain levels of Artificer eg. 0 to go over to 5e. Last edited by JohnnyBaowulf: Dec 8, 2021 #4 Dec 10, 2021. 5 method could be somehow bolted onto 5e with significant effort & player pushback by:So, the rules were made to follow this. Facebook 0 Twitter Reddit 0 Likes. While you touch one stone, you can use an action to cast the sending spell from. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. I think context of the items is important. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I know them can not be prime. Source: Dungeon Master's Guide. In DND 5e, the number of attunement slots you get depends on your character level. By gamingballistic January 13, 2015. Too many attunement slots were being tied up by armor and. Chromatic Orb 5e [DnD Spell Guide: Uses, Rules, Tips] →. Wondrous item, rare (requires. If the character has no space for attuning then they can not attune to the cursed item and it is inert until such a time as they free up space and try to attune. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Where magic items are rare boons and magic stores are either non-existent or a rare treat/trap. When I read about attunement in Legends & Lore, it sounded awesome. 48 gallons in one cubic foot of water and that totals 478. The standard array is a method of character creation in D&D 5e that involves assigning 6 predetermined numbers (15, 14, 13, 12, 10, 8) to the character’s stats. Weight. Feed-Me-Your-Soul777 • 2 yr. You get total of just 6 infused items by 20th level, but you’ll know 12 Infusions, which means you’ll have plenty of options to consider on any single day. Essentially, they are either intended or at least easy to account for when balancing encounters. Attunement Revisited: Making Magic Items More Interesting. At level 12 this feat will allow the player to attune to a 5th. Armors made out of adamantine are often sought and sold at insane prices, for. So making Ioun Stones require attunement is the equivalent of making them take, say, your headband or hat slot in 3. It feels like an unnecessary restriction that is out of place, and creates a situation where a character could be unable to use a spell scroll containing a spell the character. Prerequisite: an Intelligence, Wisdom, or Charisma score of 20 or more. Like a studded leather armor, plus mage armor wouldn't stack. In one of my game we keep the 3 attuned item limit and it is working fine, I give out custom magic items that get. Prerequisite: 6th-level artificer. ShiningOwl38 • Sorcerer • 5 yr. If no creature. In Monteporte 44, the session began and ended with animated discussions on the rules for attunement to magical weapons. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. So at the start of the day, the wizard has to end his attunement to one of his other items before he can attune to. Bonding=/=Attunement. You move 10 feet on the run-up, 15 feet long jumping, and 5 feet in between. If you're using most rules as written, 5e can be 'broken' very easily by magic items; keeping players within the limit can be very important. E. '. This is common. $endgroup$ – Raj. The reason for the cap is in theory to prevent power creep. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. ago. #1. The grass is not necessarily greener on the otherside especially since 5e has an 'attunement' limit for magic items - 3 to be precise. Ritual Spells. Ioun stones are the one place where I allow multiple items to count as one attunement. ThatSilentSoul • 3 yr. Hundreds, possibly thousands of Infinity Orbs were lost in the uprising; the majority of their current owners are completely unaware of the powers contained within. Additional Effect: Grants 2 stacks of Fire Attunement Fire Attunement Effect: Gemshine and Precious Brilliance become fire-aspected Duration: 30s. Some D&D 5e wands specifically require “attunement by a spellcaster. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges 2020-03-26, 09:09 PM (ISO 8601) Assistants are a 15th-level Bard, a 1st-level Peace Cleric and a 6th-level Paladin. Druid Class Details. Your Pact of the Blade feature can now affect an artifact or a sentient weapon. Hi, obviously the magic item limit for 5e is 3 so here is a fear I came up with to overcome that, any feedback is welcome :) Master Attuner Requirements: 15 intelligence or Wisdom. The limit is three magic. In Monteporte 44, the session began and ended with animated discussions on the rules for attunement to magical weapons. The created spell slots vanish at the end of a long rest. Source: Dungeon Master's Guide. This bond is called attunement" "A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if. On the screenshot, the tracker is set to a limit of 2 attunements. It doesn't matter if an item is so niche that might. Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. On the other hand, there is no arbitrary 3-item attunement limit. A character with a Strength score of 15 can jump long distances of 15 feet. DMs can change the attunement limit for each character by entering a max value in the tracker. However, PC’s in 5e are ridiculously OP. Creatures can telepathically communicate with you only if you. For example, Wand of Fireballs requires attunement, but Wand of Magic Missiles doesn't. Cloak of Protection 5e – Stylish and hard to hit. . Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. 11 Absorbing. Dungeons and Dragons - Mystara Magical Item - Eagle Whistle Type: Wondrous ItemRarity: Rare, Human (Atruaghin) RelicOriginal. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection. Are there any rules that speed up attunement that should be considered?Eberron: Rising From the Last War is the only content officially released for Dungeons & Dragons 5E that included a full class. Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish ( quipper ), rat, raven, sea horse, spider, or weasel. It seems that the limit of 30 is intended to be a hard limit whereas the limit at 20 is not. Just installed The Attunement Tracker on FG Classic, added it to a current campaign. E. Some items that require attunement will still have a feature. Ring of Mind Shielding. Last edited: Jul 3, 2021. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. edit: Found your homebrew feat, that seems way more manageable. If you try to infuse a new item, the oldest infusion is ended. While you hold the drawn spear, it creates an aura in a 10-foot. Now I'm DM'ing in 5th edition. DMs can change the attunement limit for each character by entering a max value in the tracker. Fighters can only attune up to three. Quick Summary: It provides damage resistance and absorption. Replicate Magic Item. In games where there is no limit or a much higher limit. No christmas trees in my games. But once you get a firm understanding of how the base game works, you understand which guidelines can be bent, in what ways, and. And it never ends. Only 1 out of 4 had a limit of 2, two get the stop sign at three, and one even at four attuned items. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. The best DnD 5E magic items | Wargamer. Just did some recent updates on some 3rd party extensions (5e attunement tracker, Constitutional Amendments and 5e - theogeek- Improved critical). As a game, 5e has built in the attunement restriction to, ironically, allow greater emphasis on the story and give more control to the DM over magic item distribution. It then hovers beneath you and can be ridden in the air. The best answer should contain both a permanent max unarmored AC as well as the highest you can get via spells if it's higher (and still meets the above criteria). The highest I can come up with is 24 for a level 20 barbarian with 20 DEX and 24 CON but I'm sure you guys can do better. It gives the players the ability to find and use a great magic item, but also limits their ability to access the said. Sun Blade. g. You can now jump 45 feet if you cast the Jump spell. the Staff of. At 1st level, for example, you could have 2 attuned magic items while at 9th level you could have 4. Like all aspects of D&D, attunement comes with its own set of rules. Together is AC 23. #9. In D&D 5e, a creature’s Armor Class dictates how easily it can be hit. And attunement seems like nothing more than a means of explaining why there is such a limit. Though, don't go off thinking you can recreate any magical item, as there are significant restrictions on replicating these items. The guides for sentient item creation and artifact creation mention nothing on attunement, but all of the sample items require it. . It's really important to limit PC power as they get access to more and better items. Which should mean that you've given out about 22-24 items in 6 levels, not counting consumables. armor-class. There is no change to the most common levels of play (5-10). So there we go- the Prosthetic Limb Loophole. Whether or not a mindless undead creature—for. According to RAW a Bag of Holding can hold 64 Cubic feet or 500 lbs. Many gnome devices, clockwork or otherwise, do not require attunement. Basically the title; the biggest issue with multiclass is you likely lose out on ASIs, but given how there’s no attunement limits (standard limit in 5E is 3 items), does this mean some multiclasses are more viable since we’ve already seen items and permanent buffs in EA that can increase your ability scores, among other powerful affects?As the newest class in 5e, artificers had some pretty big expectations. . While holding it, the wielder can take a bonus action to. It works, but I tend to allow another slot after 7th level. And it doesn't sound right to me though. ) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. The spells must be of a level for which you have spell slots. , enchantment, dispel magic, torture, persuasion, bribery, etc). Limiting players to three special magic items seems dumb. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. The attunement limit severely limits situational adaptability and creativity for higher level PC's. Treat the saving throw as if the. Properties. Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. This limits your ability to improve your AC outside of Ability Score Improvements. make sure you are abiding by your 3 item attunement limit. Arcane Eye may earn a small. No house rule of X ability means more attunement slots can work unless it's tailored to a specific ability that a specific group isn't using, it can't work as a general rule, as all it takes is one player to go one the classes I mentioned and they could be rocking around with 8 items attuned (11 for an Artificer) while purely martial characters. Under those circumstances, you'll get about 6 permanent items, only 3 of which will be attuned, per PC. Here's how that works. It can reply — using a bonus action to do so — while your. $egingroup$ Additionally the section I mentioned on attunement in the DMG is specifically about putting a limit on the item to prevent it being "passed around" the party to gain a lasting benefit, or to limit the number of items that can be stacked together. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. Your turn is yours. Because otherwise, Rules As Written, it would take an hour every time someone else tries to take control. too limiting for certain settings. They start off with 3 attunement slots like every other class, but that limit is raised when you hit certain levels of Artificer eg. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. In this article, we will explore different ways to get more attunement slots in 5e. An item only requires attunement if it says it does. If you're game is going to be that high magic, I don't think there's anything wrong with getting rid of attunement as a whole, just expect your players to be that much more powerful because of it, and adjust accordingly. DnD 5e works around an intended level cap of 20,. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. ago. Magic item slots are very lenient in 5e and mostly up to DM Discretion, with that being said. 3rd Level – 2 Slots. Like a lot of 5Ed systems that I wasn’t used to coming in from 3. For our full class guides, we use the following color rating scheme: Red isn’t going to contribute to the effectiveness of your character build at all. Thanks to Valerian for providing an update to the extension that correctly handles deleting an item and updating the total attunement. Bahaym. You should still be able to swing the +1 sword, and it would do the extra +1. Tier 1 characters can bring 1 permanent magic item on an adventure, Tier 2 is 3 items, Tier 3 is 6 and Tier 4 is 10. edit: Found your homebrew feat, that seems way more manageable. On the screenshot, the tracker is set to a limit of 2 attunements. You can inspire others through stirring words or music. Dungeons & Dragons, 5e, Artifacts, Axe of the Dwarvish Lords, Book of Vile Darkness, Book of Exalted Deeds. An item only requires attunement if it says it does. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. So, 5e removed all that by introducing a limit of only 3 attunement slots for most classes. But, infusing items is actually pretty strange. Our DM allows us to attune up to our proficiency bonus. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. For a full overview of the Fighter class, check out our fighter 5e Guide. An item only requires attunement if it says it does. When the polymorph ends, you return to your previous game statistics, which includes the fact you are attuned to the item. Can only be executed when the limit gauge is full. ago. Firsts off, let me state that I know that technically 5e is meant for "low(er) magic" settings. Ring, uncommon (requires attunement) While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. I genuinely pity any DM who decides to try unlimited magic items. There are 10 tattoos available in Tasha’s Cauldron of Everything and all but one require attunement in order to use. No need for attunement and no limits, as Disguise Self can be cast. Some magic items require a creature to form a bond with them before their magical properties can be used. A sun blade does just that by being a +2 weapon that also deals additional damage against undead and summons forth a blade of pure radiance that also emits light. New posts Search forums. Jun 12, 2016 So, I'm. Short and Sweet Overview: If an Attunement limit in 5th edition seems arbitrary, one solution might be to tie a character’s number of attunements to the already existing mechanic of proficiency. And attunement seems like nothing more than a means of explaining why there is such a limit. That way you can tailor it to the party and set some limits through the item design. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. +Rob Conley had created a chart or an excel file listing all the weapons that required attunement from the DMG, and we played around with the concept a bit. Large clothing items are easy to limit due to mechanical interference, but accessories, like rings, bracelets, and amulets, are not only technically wearable without interference, but also a standard practice in both fantasy and real world fashion. Sentient weapons can though refuse to work for a user, and that is. It has a flying speed of 50 feet. For those of us not familiar, D&D 5e has a rule on magic items where some require attunement to function. To some degree, that’s true. 5e:Item attunement limits and setting magic level. Forgemaster's Might. The first four all give a +1 bonus to saving throws, while the latter gives a +2. See, attunement exists for several reasons. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. 4th Level – 3 Slots. And. If the DM chooses to reduce short rests to 20 minutes, then short rests last 20 minutes. The stronger items require attunement which is just "connecting" to it during a rest. However, PC’s in 5e are ridiculously OP. From Dungeon Master's Guide, page 199. Yes, you can attune to multiple items at the same time in 5e. ago. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Short answer: Yes. High Magic Campaign in 5E. I just wanted some feedback before I implement this rule. A pair of tattoos which must be attuned together. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. That alone is extremely impressive. A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. It just doesn't make logical sense, in-universe (it's too meta; it clearly exists only as a game mechanic), and it seems like some classes that are more. Winged Boots. And one of those was a freebie given to someone who joined later in the campaign. There are a lot of "convenience" limit removals that happened in 2e->3e and then 3e->5e that unbalanced things. This is how it's intended to work and it works as intended unless official errata comes out and states otherwise. The Mace of Smiting is Rare but doesn't require attunement. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. In either case, dragon scale mail is highly valued. For example, a +1 War Pick doesn’t require attunement. This is weaker than this. Magic items produce spells or spell-like effects. Jun 29, 2018. Retrieving an item from the bag requires an Action. The core sheet doesn’t care about attunement slots. Jul 2, 2021. Also heavy weapons require strength investment and no attunement mantras scale off of strength. 1. Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. This wasn’t a bad way to limit spell stacking. You have posted a question about FoundryVTT. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. Now, as for the other aspect of these variant rules. You see, 5e compared to older editions plays more "on the field" rather "on the book". Any item attuned to a creature under your control (familiars, beast companions, etc. In 5e they’ve gone the other way by saying that your limit is based in the number of casters you have. I dislike how 5e does attunement generally. r/DnD5e. My only major gripe against 5e is how every character is the same. magic-items. If it requires attunement, you can instantaneously attune yourself with it and forego the short rest that attunement would. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. It is designed for publishers and creators who want to use the OGL or Creative Commons licenses to produce their own content based on the D&D system. Each magic item specifies the need for attunement in the description. D&D Beyond moderator across forums, Discord, Twitch and. Tidy 5e Sheets v0. All in all, attunement in D&D 5e is a very useful mechanic. This guide is meant as a deep dive into the Eldritch Knight Fighter subclass. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. This is speculation on my part, but it is likely that the reason there is a hard ability score cap is because of the 5e design philosophy of bounded accuracy. At my tables, the three item attunement limit applies to players; not characters. Lohagar • DM • 5 yr. If you follow the recommended guidance from the DMG and the party has average luck on the treasure tables, this is almost a non-issue. Tools. Efficient Quiver. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other. Why have a limit unless. Tattoo Attunement. Sending Stones. In D&D you can have 2 rings, one bracers, one cloak, girdle, boots, and so on. 1. My character also has an Ioun Stone of Mastery, which gives my lvl 17 Sorcerer a +7 proficiency. At the same time, 5e absolutely started out as banking heavily on the provenance of previous editions, and. Fire Bain, the Great Sword of Red Dragon Slaying, requiring 5 Attunement slots. One way around the attunement limit in a high-magic campaign is to give out "gear" that is intangible. "Attunement" is a way D&D 5e limits magical items. xuriel First Post. So simply equipping a Belt of Giant Strength won't do anything. You can increase that limit to 12 with a general feat, incredible investiture. You decide what it looks like, including color, style, and accessories, but the armor retains its. A gallon of water weighs 8. DMs aren't forced to create scenarios that destroy the magic items held by the players in order to reduce the power creep. Because Artificers love their shiny toys, they are the only exception to. For the most part, magic items that are part of a set follow the normal rules for all other magic items. Not sure how much up to date that sheet module is, but you were to revert it back to the default sheet. , fly 30 ft. For example, a +1 War Pick doesn’t require attunement. But weapons or armor that are weaker than +2 or +3 items sometimes do. Your attunement total is 3 plus your proficiency bonus. The Hammer can be thrown to release a devastating thunder clap, increases the wielder's Strength score by four, and lets the wielder's Strength reach 30 instead of the usual limit. Winged Boots. In 99% of cases, you can only attune to 3 magic items and this generally does a good job of limiting power. Ring, uncommon (requires attunement). The text is: "no more than" Honestly. I had the original attunement. If you're game is going to be that high magic, I don't think there's anything wrong with getting rid of attunement as a whole, just expect your players to be that much more powerful because of it, and adjust accordingly. They don't require attunement because offsetting them just means bumping enemy AC by the + and HP by a similar amount. Cost. Many of these items require attunement, just like other magic items. It worked out fine from my perspective. In 5e they’ve gone the other way by saying that your limit is based in the number of casters you have. While an attuned creature would gain. Except in games that fundamentally don't work numerically. you should attune to another item as long as the armor's attunement limit is 1 making the armor effectively useless. Instead, it's just a ten minute period of concentration to prevent. #3. If the person has three very rare attuniable items maybe that should be the limit but if they have say, 4-5 uncommon or rare items maybe the limit could be 5. So, most folks think the major point of this spell is to limit over-abundance of magic items by imposing a per-character maximum (3 attunements at a time) and to prevent players from sharing around a magic item in an unbalancing way. 1. . It can reply--using a bonus action. 136-137. Limit 1: Items that require attunement are. According to Allura Vysoren,. The Oathbow in the DMG has the property (requires attunement). G. To get the highest ac in the game possible we will assume 20 in all stats, so with those being our stats we will need 2 Levels in Wizard (Bladesinger), 3 Levels in Monk (Kensei), 10 Levels in Bard (Swords), 3 Levels in Fighter (Battle Master), and 2 Levels in Sorcerer (Wild Magic) Though that last one is a bit iffy depending. I will be running Strahd Must Die Tonight!, a timed, one-shot adventure for D&D 5e. Ducky Luck Review. #2. Compendium - Sources->Player's Handbook. Exclusive Slots & Free Spins Offers: 500% + 150 FS 1st Deposit. I like the idea behind attunement, but, it's not very fun the way it's implemented. Most magic items in my campaign are overlooked and left behind. (requires attunement by a spellcaster) or (requires attunement by a bard, cleric, or druid). The Decanter of Endless Water is one of the best Uncommon magic items in D&D 5e due to its sheer versatility. There are no general rules in 5e that limit the number of magic items of a specific type you can be attuned to. It was created by an ancient sorcerer who sought to test the limits of mortal life, and. Attunement is a mechanic that allows the character to activate magical items in DnD 5E. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). You learn how to use your artificer infusions to specially modify your Arcane Armor. Necklace of Fireballs. Adventurer. That creature gains one Bardic Inspiration die, a d6. Item Sets in D&D 5e. 5 the attunement rules are super simple but they do work for a variety of reasons. News. Most of the magic items that require attunement have some kind of nice effect, not another ring that grant +something and stop. Most tables don't even hit the attunement slot limit, and potential item passing. It makes skill checks much easier than stacking +2/-2s to DCs all the time. What about removing the attunement limit within DDB for ease, and just enforcing the limit manually. I don’t mind one 5th level. Attunement is covered in the DMG on p. "Sooner or later, your Players are going to smash your railroad into a sandbox. appear, pressing the needle there throughout the attunement process. Armor Modifications. Only old fogies like me who prefer older systems dislike certain aspects of 5e. I actually kinda love the concept of. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. If you are in a high-magic setting it would. Portable Hole. I wouldn't use any of these items. You’d typically have up to 10-15 magic items on you in the late game, all doing. Equipping Magical Items Doesn't Have Limits. Life Bond Tattoo. The Bag of Holding does not require attunement. My main homebrew difference is to run games where level up is much slower than 5e rules. This is just how I use the magic in my campaign. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile.